Nudnic’s Fantastic Firearms

Acid Caster

A single handed firearm with a glass capsule on the top. Refill from a flask of acid.

Range – 60′

As an action – Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

Save DC is 8 + proficiency bonus + Dexterity modifier

Roll a D6 on a 5-6 the weapon is depleted and must be reloaded.

Reload time – One standard action.

Ammunition – Flask of Acid. One flask of acid refills the Acid Caster.

Barrage Capacitor

A hand held caster of force bolts. Powered by gem stones.

Range – 120’

Recharge 5-6 Discharge 1 – at the start of your turn roll a d6 on a 5-6 the Barrage Capacitor is recharged and can be fired again. On a roll of a 1 the Barrage Capacitor has discharged and must be reloaded.

As an action the Barrage Capacitor fires three force bolts at up to three different targets that you can see. The bolts hit unerringly and do 1d4+1 points of force damage each.

The Barrage Capacitor must recharge after each firing roll d

Reload Time – one standard action.

Ammunition – the Barrage Capacitor is loaded by inserting a 10gp or greater value gem stone in the chamber at the top of the weapon.

Fire Caster

The Fire Caster is a one handed weapon that shoots bolts of flame.

Range – 120’

Depletion – after firing the weapon roll a d6 on a 5-6 the weapon is depleted and must be reloaded.

Action – as a standard action make a ranged attack against a target you can see. On a hit the target takes 1d10 fire damage. Inanimate objects that aren’t being carried catch fire when hit.

Ammunition – the Fire Caster is reloaded by filling a chamber in the device with alchemist Fire.

Gaz Gun

The Gas Gun is a handheld weapon that sprays a jet of poison gas.

Range – 10’

Depletion – roll a d6 any round after firing the Gas Gun, on a roll of 1 the Gas Gun is depleted and must be reloaded.

Action – as an action you fire the Gas Gun at a creature up to 10’ away, that creature makes a DC 12 Con save or takes 1d12 poison damage.

Ammunition – the Gas Gun is loaded with a vial of poison.

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