I just got Crypts & Things Remastered. I also have the original rule book. I like the hit point system in this game. In a nutshell characters have hit points along the lines of classic D&D but, these hit points represent superficial damage and fatigue. They are recovered faster. You can even recover some hit […]Read more "Hit Points, Injuries, and Major wounds"
Just what the title says. DCC has the best and most innovative magic system of any role playing game I have played. It works so well on so many levels. Mechanically it has many nice feature – spells are unpredictable and variable, there is a cost for casting, and spells are tied to powerful entities. […]Read more "DCC has the best magic system in the whole damn multiverse"