Hit Points, Injuries, and Major wounds

I just got Crypts & Things Remastered. I also have the original rule book. I like the hit point system in this game. In a nutshell characters have hit points along the lines of classic D&D but, these hit points represent superficial damage and fatigue. They are recovered faster. You can even recover some ┬áhit […]

Read more "Hit Points, Injuries, and Major wounds"

DCC has the best magic system in the whole damn multiverse

Just what the title says. DCC has the best and most innovative magic system of any role playing game I have played. It works so well on so many levels. Mechanically it has many nice feature – spells are unpredictable and variable, there is a cost for casting, and spells are tied to powerful entities. […]

Read more "DCC has the best magic system in the whole damn multiverse"