I had been thinking for a while that dragons, the ones depicted in fantasy artwork, are really big. When it comes to combat you’d think they could just crush even strong humanoid opponent. It’s just a matter of mass. Think about arrows. Shooting a massive dragon with a human sized arrow would be like shooting […]Read more "How big are dragons anyway?"
this might be a good idea to add some tension. Of course min maxers would never be caught flat footed by playing a character without dark vision. https://rpgcharacters.wordpress.com/2017/10/16/torch-lantern-cards-for-bx-dd/Read more "Torches & Lanterns"
The 9 virtues inn The Inn of 9 Virtues is a working class public house in the city of a thousand gods. No one is really sur what the 8th and 9th virtue are but regulars are more than willing to debate the subject over pints. The most popular answers are food and drink, but […]Read more "The 9 Virtues"
Fires a rapid series of energy blasts. All targets in the area of effect must make a DC 12 (+ your proficiency bonus) Dex save or take 1d6 force damage. Area of effect could be handled in several ways. 10′ cube. This is the easiest and fits well with the rules, while not getting out […]Read more "Magic missile gun"
The Red Witness The inn of the red Witness is a two story stone structure originally built as a temple to a forgotten god. It has a large dome on the roof. The wide wooden front doors were added later. The original structure had no doors, most areas separated by curtains. The inn has good […]Read more "The Inn of the Red Witness"
This is an idea I had a pyramid which once discovered and explored would turn out to be spacecraft. I never played SpellJammer but always thought the idea was good or potential for a lot of fun. The idea here would be a pyramid, I picture it more Mayan, than Egyptian, probably found in a […]Read more "Spell Jammer Pyramid "
I just got Crypts & Things Remastered. I also have the original rule book. I like the hit point system in this game. In a nutshell characters have hit points along the lines of classic D&D but, these hit points represent superficial damage and fatigue. They are recovered faster. You can even recover some hit […]Read more "Hit Points, Injuries, and Major wounds"